Welcome to Project SEGA!
SEGA - Shaping STEAM education for young children through
gaming, is an innovative project about STEAM Education, co-funded by the Erasmus+ Programme.
Throughout 2022 to 2025, a group of Higher Education Institutions, Schools and Bussinesses are developing a methodology to assist educators and teachers engaging young children in STEAM activites and developing 21st century skills. This methodology is based on a Toolkit and a Gamebook for Early Childhood Educators and Teachers about STEAM in Early Childhood Education and Care (ECEC)
gaming, is an innovative project about STEAM Education, co-funded by the Erasmus+ Programme.
Throughout 2022 to 2025, a group of Higher Education Institutions, Schools and Bussinesses are developing a methodology to assist educators and teachers engaging young children in STEAM activites and developing 21st century skills. This methodology is based on a Toolkit and a Gamebook for Early Childhood Educators and Teachers about STEAM in Early Childhood Education and Care (ECEC)
MAIN PROJECT RESULTS
This methodology is based on a Toolkit and a Gamebook for Early Childhood Educators and Teachers about STEAM in Early Childhood Education and Care (ECEC), and foresees the implementation of Online Training Courses.
The SEGA toolkit is a web-based tool for Early Childhood Educators and teachers that can be used in formal, non-formal and informal contexts of learning. This toolkit allows ECEC Educators and Teachers to discover STEAM education resources and guidelines of how to implement STEAM in ECEC.
Download the Document here: |
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