Welcome to Project SEGA!
SEGA - Shaping STEAM education for young children through
gaming, is an innovative project about STEAM Education, co-funded by the Erasmus+ Programme.
Throughout 2022 to 2025, a group of Higher Education Institutions, Schools and Bussinesses from Poland, Greece, Portugal and Netherlands, are developing a methodology to assist educators and teachers engaging young children in STEAM activites and developing 21st century skills. This methodology is based on a Toolkit and a Gamebook for Early Childhood Educators and Teachers about STEAM in Early Childhood Education and Care (ECEC)
gaming, is an innovative project about STEAM Education, co-funded by the Erasmus+ Programme.
Throughout 2022 to 2025, a group of Higher Education Institutions, Schools and Bussinesses from Poland, Greece, Portugal and Netherlands, are developing a methodology to assist educators and teachers engaging young children in STEAM activites and developing 21st century skills. This methodology is based on a Toolkit and a Gamebook for Early Childhood Educators and Teachers about STEAM in Early Childhood Education and Care (ECEC)
MAIN PROJECT RESULTS
This methodology is based on a Toolkit and a Gamebook for Early Childhood Educators and Teachers about STEAM in Early Childhood Education and Care (ECEC), and foresees the implementation of Online Training Courses.
The SEGA toolkit is a web-based tool for Early Childhood Educators and teachers that can be used in formal, non-formal and informal contexts of learning. This toolkit allows ECEC Educators and Teachers to discover STEAM education resources and guidelines of how to implement STEAM in ECEC.
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The SEGA Gamebook offers to Early Childhood Educators and teachers developed, tested and evaluated STEAM lesson plans that can be used in formal, non-formal and informal contexts of
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Online self paced training courses for Early Childhood Educators about STEAM and teh SEGA methodology.
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