Sega Project
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PROJECT RESULTS

 The project SEGA aspires to be recognized, at European level, as a reference tool and methodology to deliver STEAM Competences. For that purpose, the partnership expects to gather the interest of a vast audience during the project’s lifespan, resulting from a wide set of valorisation activities, that can generate a ripple effect and a ever-growing use of the SEGA Gamebook ,the SEGA Toolkit and SEGA online course. But the objective of turning the SEGA into a European reference also implies other actions after the project is officially conclude.

Namely, that:
• SEGA Toolkit , the SEGA Gamebook and the SEGA online course are kept available online as long as there is a clear interest in them, so that all interested parties can use them in their learning activities.
• The partners make use of the SEGA Toolkit ,the SEGA Gamebook and the SEGA online course themselves, as part of the learning activities they provide, generating more interest and making the case for the use of these tools.
• The partnership is able to maintain some key dissemination actions (namely through social media) to reach more and more people and organisations from the target groups • SEGA Toolkit the SEGA Gamebook and SEGA training courses can be translated into other languages to facilitate its wider use, with the help of associated partners.
​

DOWNLOAD RESULTS:

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The SEGA toolkit is a web-based tool for Early Childhood Educators and teachers that can be used in formal, non-formal and informal contexts of learning. 

​This toolkit allows ECEC Educators and Teachers to discover STEAM education resources and guidelines of how to implement STEAM in ECE. The toolkit will be accessible online.

Downdload the results here

sega_story_.pdf
File Size: 539 kb
File Type: pdf
Download File


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The SEGA Gamebook is a digital book that promotes STEAM concepts through gaming. It will offer guidelines to ECE educators in order to engage children in STEAM concepts through a roleplaying game.

The educators have the narrators-scaffolders and the children can play the game in groups of various sizes (instructions will be provided with the book).

In this digital book, the educators can find links (or QR codes) that lead to suggested STEAM activities that exist in the STEAM toolkit.

To download the SEGA GAMEBOOK, click here (you need to unzip the folder and open from your computer):​

SEGA GAMEBOOK
Enter game here.

To access the DIGITAL CONTENTS, click here:

Activity 1:
​ The Science of Water Filtration
Activitiy 2: 
​
Finding Place
Activity 3:  
​
Growing your own food
Activity 4: 
​
Making a Balloon-Powered Car
Activity 5: 
​
Designing and Building a Water Filtration System
Check the video here.
Check the video here.
Check the video here.
Check the video here.
Check the video here.

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The ECE STEAM self paced online course address the lack of sufficient training of ECE educators.

​ It is a self paced, open access format. It is in a MOOC-like format, but freely available as a resource. It is a supportive learning environment, including video lectures, quizzes and self-reflection activities which allow individualized learning paths within the course.

The course  addresse the ECE educator and researcher who wants to deepen his/her knowledge to ECE STEAM Education in a guided form.

To access ECE STEAM, click here and you will access a page with videos, quizzes and much more: 

ECE STEAM  Online Course 
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This document is a collaborative work developed by the partners of the Erasmus+ project Shaping STEAM education for young children through gaming. It is licensed under the Creative Commons Attribution-NonCommercial- ShareAlike 4.0 International License (CC BY-NC-SA 4.0). To view the full license, visit: https://creativecommons.org/licenses/by -nc-sa/4.0/
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​Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

Project title: Shaping STEAM Education for Young Children through Gaming 
Project number: 2021-1-PL01-KA220-SCH-000029852
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  • Home
  • About
  • Partners
  • Results
    • Project Result 1
    • Project Result 2
    • Project Result 3
  • News & Events
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  • O projekcie
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  • Rezultaty
    • Rezultat projektu 1
    • Rezultat projektu 2
    • Rezultat projektu 3
  • Aktualności
  • Ankieta
  • Αρχική
  • Σχετικά με το έργο
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    • Αποτέλεσμα έργου 2
    • Αποτέλεσμα έργου 3
  • Νέα & Εκδηλώσεις
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  • Home
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    • Projectresultaat 1
    • Projectresultaat 2
    • Projectresultaat 3
  • Nieuws & Evenementen
  • Enquête